Training Remote


This is a Training Remote used by many Jedi It can also be used as a very effective automated Guard.

It can be set to shut off after receiving a stun hit or set to continue and count returned stun hits. It takes damage from non-stun hits.

Marksman H Training Remote

Industrial Automaton 4th Degree Droid
Thug 4  Challenge Code B

Str: 2 (-4)  Dex: 14 (+2)  Con: 8 (-1)  Int: 2 (-4)  Wis: 12 (+1)  Cha: 6 (-2)
Fort: +2  Ref:  +3  Will:  +2
Wounds: 11  Vitality: 0
Reputation: +1  Size: D

Initiative:  +2 (Dex)
Base Attack Bonus:  +10
Ranged Attack +10 + Dex
Defense:  18 (+2 Dex, +4 size, +2 class)

Equipment: Blaster Array, Handheld Signaller

Settings         Stun 1d4+1 rounds          Attack Modes
1.) 1d3-1         (0-2) DC 15              Single Shot
2.) 1d2         (1-2)  DC 16               1d4 Shots (random)
3.) 1d3         (1-3)  DC 17               1d6 Shots (random)
4.) 1d4         (1-4)   DC 18         Maximum – 6 Shots
5.) 1d6         (1-6)   DC 19
6.) 2d4         (2-8)    DC 20
7.) 2d6         (2-12)   DC 21
8.) 2d4         Wounds  non-stun
9.) 2d6         Wounds   non-stun

Spot:  +7 ranks + Wis
(motion sensors)

Speed:  fly  16m  (8 spaces)
Hovering Repulsorlift Unit

Feats: Ambidexterity
Weapon Group Proficiency (Blaster Pistols)
Dodge (+1 Defense)
MultiShot  -2 multifire  -4 autofire
Toughness  +3 Wound Points

Cost:  1,350 Credits

This is a combination of the two stats in the Revised books. One is in Power of the Jedi and the other is in the Hero's Guide.

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