Training Remote
This is a Training Remote used by many Jedi It can also be used as a very effective automated Guard.
It can be set to shut off after receiving a stun hit or set to continue and count returned stun hits. It takes damage from non-stun hits.
Marksman H Training Remote
Industrial Automaton 4th Degree Droid
Thug 4 Challenge Code B
Str: 2 (-4) Dex: 14 (+2) Con: 8 (-1) Int: 2 (-4) Wis: 12 (+1) Cha: 6 (-2)
Fort: +2 Ref: +3 Will: +2
Wounds: 11 Vitality: 0
Reputation: +1 Size: D
Initiative: +2 (Dex)
Base Attack Bonus: +10
Base Attack Bonus: +10
Ranged Attack +10 + Dex
Defense: 18 (+2 Dex, +4 size, +2 class)
Equipment: Blaster Array, Handheld Signaller
Settings Stun 1d4+1 rounds Attack Modes
1.) 1d3-1 (0-2) DC 15 Single Shot
2.) 1d2 (1-2) DC 16 1d4 Shots (random)
3.) 1d3 (1-3) DC 17 1d6 Shots (random)
4.) 1d4 (1-4) DC 18 Maximum – 6 Shots
5.) 1d6 (1-6) DC 19
6.) 2d4 (2-8) DC 20
7.) 2d6 (2-12) DC 21
8.) 2d4 Wounds non-stun
9.) 2d6 Wounds non-stun
Spot: +7 ranks + Wis
(motion sensors)
Speed: fly 16m (8 spaces)
Hovering Repulsorlift Unit
Feats: Ambidexterity
Weapon Group Proficiency (Blaster Pistols)
Dodge (+1 Defense)
MultiShot -2 multifire -4 autofire
Toughness +3 Wound Points
Weapon Group Proficiency (Blaster Pistols)
Dodge (+1 Defense)
MultiShot -2 multifire -4 autofire
Toughness +3 Wound Points
Cost: 1,350 Credits
This is a combination of the two stats in the Revised books. One is in Power of the Jedi and the other is in the Hero's Guide.
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