Lightsaber 'spoke' seting
"Luke removed the lightsaber from his waist, very slowly adjusted the controls set in the handle.
...Luke activated his saber. Instead of the meter-plus shaft of white energy, the pommel put forth a short, needle-thin spoke. With concentration worthy of a master craftsman, Luke stepped forward and moved the energy beam along the slight space visible between door and frame. A third of the way down the door a distinct click sounded and the door slid obediently aside. Readjusting his saber, Like flicked it off and replaced it at his waist."
- From Splinter of the Mind's Eye by Alan Dean Foster
...Luke activated his saber. Instead of the meter-plus shaft of white energy, the pommel put forth a short, needle-thin spoke. With concentration worthy of a master craftsman, Luke stepped forward and moved the energy beam along the slight space visible between door and frame. A third of the way down the door a distinct click sounded and the door slid obediently aside. Readjusting his saber, Like flicked it off and replaced it at his waist."
- From Splinter of the Mind's Eye by Alan Dean Foster
The spoke can be very precisely used for:
Cutting or Attacking
- The 'spoke' can cause 1d6 damage to material or a Being.
- The 'spoke' can cause 1d6 damage to material or a Being.
Repairing
- Using the 'spoke' while repairing equipment lets you add 1d6 to a Repair roll.
- Using the 'spoke' while repairing equipment lets you add 1d6 to a Repair roll.
Disable Device
- The 'spoke' adds 1d6 to a Disable Device roll.
- The 'spoke' adds 1d6 to a Disable Device roll.
The setting gives off a slight energy disruption effect, detectable by sensors.
It takes a Move action to activate or deactivate the setting.
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